GIL is an interdisciplinary graduate research lab. Our funded projects take games and turn them into an innovation challenge. We work with industry partners, research facilities internationally, the NYC Board of Education and other groups, developing projects and research in multi-touch and video-quality research, games for learning and movement-based interfaces, among other things.
EventsApril 25 @ 7:00 PM - 9:00 PM
Topic: Post GDC – The News and Updates from Unity at GDC Description: Carl Callewaert, Unity's Lead Evangelist, will be back in NY bringing the latest Unity news and updates from GDC, and you definitely… Read More…April 26 @ 8:00 AM - May 1 @ 5:00 PM
For those attending CHI 2014, be sure to check out lectures and workshops featuring GIL researchers! Katherine Isbister is part of the panels Designing for the Experiential Body and Movement-Based Game Guidelines. Edward Melcer, GIL's… Read More…May 8 @ 7:00 PM - 9:00 PM
Programmers: Who Needs ‘Em? Read More…