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Indie Tech Talk: The Train Jam Post Mortem

May 15 @ 7:00 PM - 9:00 PM

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Train Jam Post-Mortem

Babycastles and NYU's Game Innovation Lab are proud to present a look back at the TrainJam, a 52-hour gamejam held on a train traveling from Chicago to San Francisco for the 2014 Game Developer's Conference. This will be a roundtable discussion with Jam participants Kaho Abe, Ramsey Nasser, Heather Kelley, Ivan Safrin, and the TrainJam's creator, Adriel Wallick.

KAHO ABE is a game designer and media artist based in NYC interested in improving social and personal experiences through the use of technology, fashion and games. She designs and builds games with custom controllers with the hope to bring people together face to face. More recently she has been exploring the possibilities of Costumes as Game Controllers. She is the Artist in Residence at NYU Game Innovation Lab and an Educational Fellow at Eyebeam Art & Tech Center.

RAMSEY NASSER is a game designer who puts people in situations they've never been been in before. He'll make you rub crotches with strangers, wake up bears, shoot your friends, play golf through Twitter, and get scolded by a cartoon condom, all in the name of good clean fun. When he's not making games, he's designing programming languages or rebuilding his motorcycle, which – he swears – is so close to running this time.

HEATHER KELLEY's extensive career in the games industry has included design and production of AAA next-gen console games, interactive smart toys, handheld games, research games, and web communities for girls. In 2008, she was Kraus Visiting Assistant Professor of Art, and Adjunct Faculty at the Entertainment Technology Center, at Carnegie Mellon University, where she organized The Art of Play symposium and art game arcade. Her biographical sex game concept with Erin Robinson, entitled “Our First Times,” won the 2009 GDC Game Design Challenge, and her game concept “Lapis” based on female orgasm won the 2006 MIGS Game Design Challenge. Her newest sex-related piece is the OhMiBod iPhone application, which uses the iPhone touch screen to control a connected OhMiBod brand vibrator.

IVAN SAFRIN is an interactive artist, programmer and game designer. Combining his love for games, information design & public space, he strives to create playful and informative interactive experiences. His work has been exhibited at the New York MoMA, The Hayden Planetarium at the American Museum of Natural History and The World Science Festival. He is the designer and project lead of Polycode, an open source framework for creating cross-platform games and interactive applications.

ADRIEL WALLICK is an independent game developer most recently based out of Boston. Originally a programmer on the next generation of weather satellites, she decided to explore gaming as a developer instead of just an avid gamer. After spending time in the AAA games industry working on projects such as Rock Band Blitz, she gave it up to pursue independent game development and the joy of total creative freedom. Adriel is now traveling around, participating in and organizing game jams, working on several upcoming indie releases and developing her own personal projects.

 


Published on : May 14, 2014

Details

Start:
May 15, 2014 7:00 PM
End:
May 15, 2014 9:00 PM
Event Categories:
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Organizer

Chris DiMauro
Email:

Venue

NYU-Poly Game Innovation Lab
5 Metrotech Center Brooklyn, NY 11201
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Website:
gil.poly.edu

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