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Indie Tech Talk #21: Matthew Wegner

October 16, 2014 @ 7:00 PM - 9:00 PM

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FREE – ALL AGES – OPEN TO THE PUBLIC

"Hurt Me Plenty: Implementing Beat-em-up Combat Systems in Unity"

This talk will cover the underlying move and effects systems that power the beat-em-up combat in Matthew Wegner's game Aztez, including design considerations, specific physics issues, and Unity editor-based workflows for programmer-free content creation.

MATTHEW WEGNER is the programmer, metagame designer, and biz dev guy for Aztez. He is a co-chair of the Independent Games Festival, advisor to the Independent Games Summit, Indie Fund member, occasional photographer, sometimes mountain unicyclist, and curator for Unity's "Unite" conference. He has been working in games since 2001.

http://aztez.com/

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Babycastles & The Game Innovation Lab at NYU present a lecture series spotlighting developers and game designers with insights on games and technology. The series is hosted by Andy Nealen.

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Series produced by Ben Johnson.

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Details

Date:
October 16, 2014
Time:
7:00 PM - 9:00 PM
Event Category:

Organizers

Venue

NYU Game Innovation Lab
5 Metrotech Center Brooklyn, NY 11201 + Google Map
Website:
game.engineering.nyu.edu

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