Speaker: Andy Hull
Time: Thursday 3/13, 7pm
Place: Game Innovation Lab
Title: Free-falling through the Goldilocks Zone
Designer and programmer Andy Hull will discuss developing with just the right amount of tech, allowing for reckless and rapid exploration without crippling limitations. He will venture to discover how to identify the sweet spot where the process of programming can be treated as art instead of science. And he will attempt to explain why such an approach is advantageous, using lessons learned through his experiences working as both a wooden toy designer and as the lead programmer on Spelunky.
Andy Hull has been making games since junior high school. (Thanks Klik & Play!) After graduating in 2003, he decided to take a break from looking at computer screens all day long and work as a wooden toy designer at Melissa and Doug. Turns out, wooden toy designers also spend most of the day looking at computer screens. Resigned to his fate, he left in 2008 to create the PAX 10-selected "What is Bothering Carl", an interactive story book about an itchy young cyclops. It was at that very PAX where he connected with his longtime friend, Derek Yu (Thanks again Klik & Play!), who was looking to remake Spelunky for XBLA. Andy served as lead programmer and also contributed art, design, and audio. Post-release, he is now trying to fill the Spelunky-shaped hole in his heart. *sniff*