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Accelerometers, How Do They F*cking Work?

December 12, 2013 @ 7:00 PM - 9:00 PM

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Speaker: Douglas Wilson



In 2009-10 Douglas Wilson worked on a failed, motion-controlled Wii game about dueling wizards. In this talk, he'll share the tech and design lessons he learned along the way – lessons that served him well when he developed subsequent physical game projects like Johann Sebastian Joust, Tower No Tumble, and a crazy trampoline-controlled version of Bennett Foddy's Get On Top. (Spoiler: gesture detection is the worst)

Douglas Wilson is co-owner of Die Gute Fabrik, a small game studio based in Copenhagen and New York City. Last year he completed a PhD at IT University of Copenhagen, where he wrote about designing digital games that embrace an aesthetic of confrontation, silliness, and brokenness. Doug has developed a number of physical and installation games including Johann Sebastian Joust, which received the Innovation Award at the 2012 Game Developers Choice Awards. He is currently producing two commercial games projects, Sportsfriends and Mutazione.



For a change, this event is going to be helf in Pfizer Auditiorium, which is right next to the Game Innovation Lab.  You can also view the talk live at livestream.com/poly . Doors open at 6:30, the Indie Tech Talk starts at 7PM.


Published on : December 3, 2013


December 12, 2013 7:00 PM
December 12, 2013 9:00 PM
Event Category:


Chris DiMauro


NYU-Poly Game Innovation Lab
5 Metrotech Center Brooklyn, NY 11201
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